Published
6 years agoon
Disgaea: Hour of Darkness elevated the strategy RPG genre to new heights with beautiful animation, a masterful battle system that still felt fresh 100 hours in, first class voice acting, and stylish humor. The iconic title saw itself reborn on PC back in 2016 and has recently made its grand return with Disgaea 1 Complete for the Nintendo Switch and PlayStation 4 consoles!
We spoke with the man behind Disgaea, creator and Nippon Ichi Software President Sohei Niikawa, about what he feels made fans connect with originals Laharl, Etna, and Flonne on such a personal level. It’s no coincidence after all, that the trio have had a cameo in every mainline Disgaea title ever since!
Nir Regev: Why do you feel Disgaea fans seemingly still connect with Laharl, Etna, and Flonne the most above the other titles? Is it due to it being the original cast or the overall art design/writing direction of the characters?
Sohei Niikawa: That might be because we weren’t thinking about a sequel or anything and made these characters with the mindset of making the most interesting, appealing characters ever. I feel that because it was the first time in the Netherworld and the first time with demons, we were able to pull out a previously unknown level of “interesting” to create these characters.
We are trying as hard as we can, today, to create characters that are just as interesting as that original trio.
Would you consider another straight sequel to Disgaea 1 similar to Disgaea D2? Is a new DLC planned for Disgaea Complete featuring the original trio of Laharl, Etna, and Flonne?
I don’t know if it will be an outright sequel, but in the future, I want to give Laharl, Etna and Flonne their place to shine.
Do you feel a large component of Western audiences’ connection to characters like Laharl came from their top English voice actors? NIS America is one of the few companies these days that still dubs their titles, will this continue in the future?
NISA do localizations that are what the fans want. They also choose English voice talent that fits the image of the characters. So long as fans continue to desire English voices, we will continue to provide them.
Would you consider doing another cartoon/anime series for Disgaea with the original voice cast?
I’m still interested in revisiting Disgaea in anime form. We are always at the ready to license it out and we’re waiting to hear from Amazon or Netflix any day now! (Laughs)
What’s it like working together with artist Takehito Harada to bring Disgaea ideas to life?
I create a document that explains the scenario and characters and Harada-san references that when he designs the characters. I also receive various suggestions from Harada-san and I feel that the character creation process is very collaborative. Certainly, Disgaea is what it is because of Harada-san’s illustrations.
You’ve spoken in the past that every employee at NIS has an opportunity to pitch a game title. How many employee’s ideas that had no game development or artist background successfully got their idea to be made and were actively involved with the game’s later development?“htoL#NiQ”, “Yomawari”, and “The Liar Princess and the Blind Prince” were all created in the Internal Indies program. The creators of each of these games were all basically brand-new to the company when they made these titles, but each of them had an unquenchable passion that didn’t pale in comparison to seasoned creators.
The older people in the company supported them in the technical areas they were lacking in and they were each able to realize their respective visions 100%. They will each continue to grow and I believe they will continue to create games that are representative of the Nippon Ichi Software Group.
What are the day-to-day challenges of being the President of NIS?
I’m usually thinking about what needs to be done next. For example, current issues and how to deal with them, our future title lineup and how to make each title within it a reality, how to grow and foster our staff through our current projects, and so on. I also still occasionally write game scenarios.
I noticed you stated a Prinny 3 sequel would require a guarantee of 100,000 copies sold. How often do you take chances on titles with no guarantee of success? Go against the grain of even focus groups so-to-speak.
We continue to create projects that are going against the grain and challenging.
On the other hand, I see sales numbers as a popularity poll, and those titles with lower “votes” are harder to make sequels for.
There was a petition on Change.org started for Disgaea amiibos last year after you did an ‘Ask Me Anything’ on Reddit. You said it’s a possibility at the time. Any updates?
I would love to release a Prinny Amiibo someday.
You’ve been very open in the past about wanting to collaborate with other companies. One of those companies you were asked about was Arc System Works and a fighting game, and coincidentally a comparison to Dragon Ball Z. Are you close to some kind of deal with Arc System Works?
I wonder… I would love to be able to realize that someday.
You’ve mentioned you see Prinny itself as a hopeful future Mickey Mouse mascot and recently NIS has a working relationship with SNK/Neo Geo. Do you see an amusement park similar to Neo Geo World opening with both companies’ characters in the future?
That’s the dream. I would love for Prinny to come out as a mascot character in a place like that though.
Check out NIS America’s exclusive “Disgaea 1 Complete: Rosen Queen’s Finest Edition” for Nintendo Switch and PlayStation 4 and complete your Disgaea collection!
Nir Regev is the Founder/Editor of Live Game Deals, a website dedicated to bringing you the best video game deals live, industry interviews, in-depth analysis, news, previews, price guides/rarity guides, and more! He is also the Founder/Editor of entertainment website, The Natural Aristocrat. Contact Nir at [email protected].
Disgaea 4 Complete+ Review: Endless replay value, beautiful art, gameplay
SNK 40th Anniversary Collection review: Psycho Soldier steals the show
Watch NIS America Showcase 2019 live stream: News Updates, Game Trailers
Last Chance! NIS America Publisher Sale on Nintendo eShop ends Feb. 6
SNK HEROINES Tag Team Frenzy: Jeanne D’Arc and Skullomania review
Live Game Deals
Live Game Deals (LiveGameDeals.com) firmly believes that the internet should be available and accessible to anyone, and are committed to providing a website that is accessible to the widest possible audience, regardless of circumstance and ability.
To fulfill this, LiveGameDeals.com aims to adhere as strictly as possible to the World Wide Web Consortium’s (W3C) Web Content Accessibility Guidelines 2.1 (WCAG 2.1) at the AA level. These guidelines explain how to make web content accessible to people with a wide array of disabilities. Complying with those guidelines helps us ensure that the website is accessible to all people: blind people, people with motor impairments, visual impairment, cognitive disabilities, and more.
This website utilizes various technologies that are meant to make it as accessible as possible at all times. LiveGameDeals.com utilizes an accessibility interface that allows persons with specific disabilities to adjust the website’s UI (user interface) and design it to their personal needs.
Additionally, the website utilizes an AI-based application that runs in the background and optimizes its accessibility level constantly. This application remediates the website’s HTML, adapts Its functionality and behavior for screen-readers used by the blind users, and for keyboard functions used by individuals with motor impairments.
If you’ve found a malfunction or have ideas for improvement, Live Game Deals will be happy to hear from you. You can reach out to the website’s operators by using the following email [email protected]
Our website implements the ARIA attributes (Accessible Rich Internet Applications) technique, alongside various different behavioral changes, to ensure blind users visiting with screen-readers are able to read, comprehend, and enjoy the website’s functions. As soon as a user with a screen-reader enters your site, they immediately receive a prompt to enter the Screen-Reader Profile so they can browse and operate your site effectively. Here’s how our website covers some of the most important screen-reader requirements, alongside console screenshots of code examples:
Screen-reader optimization: we run a background process that learns the website’s components from top to bottom, to ensure ongoing compliance even when updating the website. In this process, LiveGameDeals.com provides screen-readers with meaningful data using the ARIA set of attributes. For example, Live Game Deals provides accurate form labels; descriptions for actionable icons (social media icons, search icons, cart icons, etc.); validation guidance for form inputs; element roles such as buttons, menus, modal dialogues (popups), and others. Additionally, the background process scans all of the website’s images and provides an accurate and meaningful image-object-recognition-based description as an ALT (alternate text) tag for images that are not described. It will also extract texts that are embedded within the image, using an OCR (optical character recognition) technology. To turn on screen-reader adjustments at any time, users need only to press the Alt+1 keyboard combination. Screen-reader users also get automatic announcements to turn the Screen-reader mode on as soon as they enter the website.
These adjustments are compatible with all popular screen readers, including JAWS and NVDA.
Keyboard navigation optimization: The background process also adjusts the website’s HTML, and adds various behaviors using JavaScript code to make the website operable by the keyboard. This includes the ability to navigate the website using the Tab and Shift+Tab keys, operate dropdowns with the arrow keys, close them with Esc, trigger buttons and links using the Enter key, navigate between radio and checkbox elements using the arrow keys, and fill them in with the Spacebar or Enter key.Additionally, keyboard users will find quick-navigation and content-skip menus, available at any time by clicking Alt+1, or as the first elements of the site while navigating with the keyboard. The background process also handles triggered popups by moving the keyboard focus towards them as soon as they appear, and not allow the focus drift outside of it.
Users can also use shortcuts such as “M” (menus), “H” (headings), “F” (forms), “B” (buttons), and “G” (graphics) to jump to specific elements.
LiveGameDeals.com aims to support the widest array of browsers and assistive technologies as possible, so our users can choose the best fitting tools for them, with as few limitations as possible. Therefore, we have worked very hard to be able to support all major systems that comprise over 95% of the user market share including Google Chrome, Mozilla Firefox, Apple Safari, Opera and Microsoft Edge, JAWS and NVDA (screen readers), both for Windows and for MAC users.
Despite our very best efforts to allow anybody to adjust the website to their needs, there may still be pages or sections that are not fully accessible, are in the process of becoming accessible, or are lacking an adequate technological solution to make them accessible. Still, LiveGameDealds.com is continually improving our accessibility, adding, updating and improving its options and features, and developing and adopting new technologies. All this is meant to reach the optimal level of accessibility, following technological advancements. For any assistance, please reach out to [email protected]